Kniha Real-Time Visual Effects for Game Programming Chang-Hun Kim

Real-Time Visual Effects for Game Programming

Jazyk: Angličtina
Väzba: Brožovaná
Dostupnosť: Skladom u dodávateľa
Odosielame za 5-8 dní
99.78
This book introduces the latest visual effects (VFX) techniques that can be applied to game programm...

Informácie o knihe

Jazyk
Angličtina
Väzba
Kniha - Brožovaná
Vydalo
2016
Stránok
227
EAN
9789811013485
ISBN
9811013489
Enbook ID
15366931
Hmotnosť
3693
Rozmery
155 x 235 x 15

Kompletný popis

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

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