Kniha Professional Gameplay Programming in Unity 6 ANTHONY LEBEDEV

Professional Gameplay Programming in Unity 6

Architecture, Systems, and Scalable Design

Jazyk: Angličtina
Väzba: Brožovaná
Dostupnosť: Očakávané naskladnenie
Naskladnenie 30. 06. 2026
47.83
Professional game development demands more than working code. It demands architecture that supports...

Informácie o knihe

Jazyk
Angličtina
Väzba
Kniha - Brožovaná
Vydalo
2026
Stránok
352
EAN
9798184356310
Enbook ID
53026099
Hmotnosť
607
Rozmery
191 x 235 x 19

Kompletný popis

Professional game development demands more than working code. It demands architecture that supports change, systems that remain maintainable as projects grow, and engineering practices that prevent complexity from becoming technical debt. Professional Gameplay Programming in Unity 6 is a comprehensive guide to designing, building, and optimizing production-quality gameplay systems using the architectural patterns, development workflows, and performance techniques employed by experienced Unity developers.

Inside this book, you'll learn how to:

  • Design scalable gameplay architectures that support long-term development
  • Apply SOLID principles, design patterns, and clean code practices to Unity projects
  • Build modular systems for input, character movement, combat, AI, game state, and persistence
  • Reduce coupling through ScriptableObject architecture, event-driven design, and dependency management
  • Create flexible, data-driven gameplay systems that are easier to extend and maintain
  • Develop multiplayer-ready architectures using Unity's modern networking stack
  • Optimize gameplay code with profiling, object pooling, DOTS, the Jobs System, and Burst
  • Build professional production pipelines with automated testing, editor tooling, build automation, and deployment workflows

Along the way, you'll build:

  • A professional Unity 6 project architecture designed for real-world game development
  • Complete gameplay systems covering movement, combat, AI, networking, save systems, and procedural generation
  • Reusable architectural frameworks and engineering patterns that can be applied across projects of any size

Whether you're building your first commercial game, leading an indie project, or advancing from prototype development to production engineering, this book provides the knowledge required to write Unity code that is scalable, maintainable, performant, and built for long-term success. Rather than focusing on isolated features or engine APIs, it teaches the principles and systems that underpin professional game development.