Kniha Mathematical and Computer Programming Techniques for Computer Graphics Peter Comninos

Mathematical and Computer Programming Techniques for Computer Graphics

Jazyk: Angličtina
Väzba: Brožovaná
Vydavateľ: Springer London Ltd
Dostupnosť: Skladom u dodávateľa
Odosielame za 10-18 dní
142.30
Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for com...

Informácie o knihe

Jazyk
Angličtina
Väzba
Kniha - Brožovaná
Vydalo
2010
Stránok
548
EAN
9781849969543
ISBN
184996954X
Enbook ID
01249996
Vydavateľ
Hmotnosť
860
Rozmery
155 x 235 x 31

Kompletný popis

Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics§Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.§Written for students with a minimum prerequisite knowledge of mathematics, the reader should have had some basic exposure to topics such as functions, trigonometric functions, elementary geometry and number theory, and also to have some familiarity with computer programming languages such as C. The material presented in this book has been used successfully with final year undergraduate and masters students studying Computer Graphics and Computer Animation. A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.

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