Kniha Level Design Rudolf Kremers

Level Design

Jazyk: Angličtina
Väzba: Brožovaná
Vydavateľ: Taylor & Francis Inc
Dostupnosť: Skladom u dodávateľa v malom množstve
Odosielame za 11-15 dní
96.60
Level design is the creation of levels - locales, stages, or missions - in a video game. Level desig...

Informácie o knihe

Jazyk
Angličtina
Väzba
Kniha - Brožovaná
Vydalo
2009
Stránok
408
EAN
9781568813387
ISBN
1568813384
Enbook ID
02481730
Hmotnosť
758
Rozmery
192 x 236 x 22

Kompletný popis

Level design is the creation of levels - locales, stages, or missions - in a video game. Level design is as much an art as it is a science; it requires artistic skills and know-how as well as an extensive technical knowledge and is an extremely important part of computer game design. Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

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