Kniha Introduction to 3D Game Programming w DirectX11 Frank D Luna

Introduction to 3D Game Programming w DirectX11

Autor: Frank D Luna
Jazyk: Angličtina
Väzba: Brožovaná
Dostupnosť: Skladom u dodávateľa
Odosielame za 9-15 dní
38.40
This updated bestseller provides an introduction to programming interactive computer graphics, with...

Informácie o knihe

Autor
Jazyk
Angličtina
Väzba
Kniha - Brožovaná
Vydalo
2012
Stránok
600
EAN
9781936420223
ISBN
1936420228
Enbook ID
01229089
Hmotnosť
1418
Rozmery
182 x 237 x 48

Kompletný popis

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. It also includes a companion CD-ROM with code and figures.

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