Kniha Graphics Shaders Mike Bailey

Graphics Shaders

Autor: Mike Bailey
Jazyk: Angličtina
Väzba: Pevná
Vydavateľ: Taylor & Francis Inc
Dostupnosť: Skladom u dodávateľa v malom množstve
Odosielame za 14-21 dní
130.82
This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application...

Informácie o knihe

Autor
Jazyk
Angličtina
Väzba
Kniha - Pevná
Vydalo
2011
Stránok
520
EAN
9781568814346
ISBN
1568814348
Enbook ID
04429363
Hmotnosť
1246
Rozmery
200 x 243 x 28

Kompletný popis

This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.

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