Kniha Getting Started in 3D with 3ds Max Ted Boardman

Getting Started in 3D with 3ds Max

Autor: Ted Boardman
Jazyk: Angličtina
Väzba: Brožovaná
Vydavateľ: Taylor & Francis Ltd
Dostupnosť: 50 % šanca
Prehľadáme celý svet
50.97
Learning a 3D visualization software is a daunting task under any circumstances and while it may be...

Informácie o knihe

Autor
Jazyk
Angličtina
Väzba
Kniha - Brožovaná
Vydalo
2012
Stránok
520
EAN
9780240823959
ISBN
0240823958
Enbook ID
04481489
Hmotnosť
1164
Rozmery
190 x 244 x 28

Kompletný popis

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product. §Learn 3D fundamentals while creating beautiful, inspiring proects in 3ds Max Create a proejct start-to-finish with Max guru Ted Boardman--and when you're done, realize that you can apply the lessons you've learned to your own projects Get extensive project files on the companion website, as well as more content with specific instruction useful to YOUR Max uses Don't overload on page 1, but be led through this complex applilcation in a logical step-by-step manner that will help you bypass confusion§

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