Kniha Game Design Deep Dive: Horror Joshua Bycer

Game Design Deep Dive: Horror

Horror

Autor: Joshua Bycer
Jazyk: Angličtina
Väzba: Brožovaná
Vydavateľ: Taylor & Francis Ltd
Dostupnosť: 50 % šanca
Prehľadáme celý svet
69.36
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the...

Informácie o knihe

Autor
Jazyk
Angličtina
Väzba
Kniha - Brožovaná
Vydalo
2021
Stránok
130
EAN
9780367721749
ISBN
0367721740
Enbook ID
36540457
Hmotnosť
256
Rozmery
227 x 152 x 17

Kompletný popis

The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience.

FEATURES

• Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint

• Includes real game examples to highlight the discussed topics and mechanics

• Explores the philosophy and aspects of horror that can be applied to any medium

• Serves as a perfect companion for someone building their first game or as part of a game design classroom

Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

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