Kniha Computer Graphics Programming in OpenGL with C++ John L Clevenger

Computer Graphics Programming in OpenGL with C++

Jazyk: Angličtina
Väzba: Pevná
Dostupnosť: Skladom u dodávateľa
Odosielame za 9-15 dní
54.46
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming...

Informácie o knihe

Jazyk
Angličtina
Väzba
Kniha - Pevná
Vydalo
2024
Stránok
568
EAN
9781501522598
ISBN
1501522590
Enbook ID
45220512
Hmotnosť
1234

Kompletný popis

This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.

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