Kniha 3D Articulation: Using OpenGL D. James Benton

3D Articulation: Using OpenGL

Jazyk: Angličtina
Väzba: Brožovaná
Dostupnosť: Skladom u dodávateľa
Odosielame za 9-15 dní
7.85
This is a third course on three-dimensional rendering of models, building on my previous books, 3D R...

Informácie o knihe

Jazyk
Angličtina
Väzba
Kniha - Brožovaná
Vydalo
2021
Stránok
110
EAN
9798596362480
Enbook ID
37857143
Hmotnosť
136
Rozmery
140 x 216 x 6

Kompletný popis

This is a third course on three-dimensional rendering of models, building on my previous books, 3D Rendering in Windows and 3D Models in Motion. In this text we will cover spatial manipulation of objects in order to create the appearance of specific articulation. We also cover finer details, including hair or fur. The Windows® operating system and OpenGL® rendering engine will be our platform, but the same principles apply equally well to other environments. We assume the reader is familiar with C and programming for the Windows® operating system and will not dwell on those details. Many references are available on these foundational subjects, including my book, Version Independent Programming. As in that text, we require that all code function properly on any version and configuration of Windows®. All of the software and associated files described herein is available free online.

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